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Deliver

Think through the final project at the rehabilitation level. Finish the final project product and get customer feedback on it.

DES100 - Deliver: About

Mind map

First I reviewed the concept sketch of the final project I made in the last project. I found that THERE were some details of the final project that I didn't think about and perfect. So I created a mind map to help me understand each option bar in my app
And guide the relationship between keys. I also added many details of the project that were not described in the previous sketch through mind mapping.

DES100 - Deliver: 文字
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DES100 - Deliver: 圖片

Make a mood board

I'm still new to UI/UX design in applications. I first needed some Design models, so I used Behance to collect some related designs and build the Mood version. Through studying the works of these designers, I found that such designs are usually simple and clear and each has its unique features. And they all design their apps with fixed colour cards so that they don't look too fancy.

DES100 - Deliver: 文字
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DES100 - Deliver: 圖片

Make colour card sets

According to the above Deign model, I found that colours with similar colours can bring users a more comfortable and convenient experience. Therefore, I used two primary colours, black and red, and similar colours to them, to complete the colours in my final product design.

DES100 - Deliver: 文字
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DES100 - Deliver: 圖片

In the process of making the final product, I used the method of constantly changing the font and guiding the keys to select the most suitable page for users.

DES100 - Deliver: 文字
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DES100 - Deliver: 圖片

Final Product Introduction

The main feature of the app is that it allows users to form a time management habit through game-like interactivity, allowing users to plan what they need to do and for how long. The app automatically sorts the schedule, and when the user has completed it on time, a box opens below the schedule and the user can get some water or food to feed their Tamagotchi. I also created a ranking interface that lets users compete with the Tamagotchi of classmates and friends. The app also has auxiliary functions such as calendar countdown. My design philosophy is that my users can enjoy the process of planning and finishing by using my app

DES100 - Deliver: 文字
DES100 - Deliver: Pro Gallery

I think the hardest part of making the final product is the transition from page to page, which I think requires a lot of spatial thinking. I also need to take into account the layout of animated text and tables in the interface. And keep the whole style unified.

DES100 - Deliver: 文字

Customer feedback & final reflection

I gave the final product to my customers and friends to try. They gave me some feedback and I thought they were very helpful. My clients said I shouldn't focus on competitive rankings. I think this was a planning flaw I had in the early stages of app development. I should give full consideration to the needs of customers first rather than blindly pursuing uniqueness.

DES100 - Deliver: 文字
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DES100 - Deliver: 圖片

After the completion of the final task, I reviewed the whole process. When I proposed my HMW, there were some shortcomings. I did not put forward more comprehensive choices or carefully select the optimal HMW. How might we apply time management properly? In addition, I lacked investigation and communication among customers in the whole process. In the DISCOVER stage, I chose students, teachers and some working people as my customers, but I did not investigate their preferences, which also led to deficiencies in the final product. In future design research, I will focus on communication and observation with customers rather than pursuing my own goals to a greater extent.

DES100 - Deliver: 文字
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